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Variants are arranged into Variant Sets and the data is used by the BP_Configurator Blueprint to populate the user interface with options.

Each variant points to a property on an Actor that is changed when the variant is activated. The Automotive Configurator is built on the Product Configurator template and uses the Variant Manager to store the various asset configurations used to customize your vehicle.Įach configuration option is stored in an entry called a Variant.
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The car commercial takes advantage of Ray Tracing for real-time lighting and shadows, and can be saved to your computer thanks to the Movie Render Queue runtime feature. Powered by Sequencer, the camera races across the salt flats, moving to highlight the wheels and interior. You can control the commercial using the following interface options: This takes your vehicle through several camera shots often seen in car commercials. In Commercial mode, your vehicle becomes the star of your very own TV spot. When the engine is started, the dash gauges and Audi Virtual Cockpit are powered and the front lights and tail lights are lit up.Ĭlicking the Play button in the Configurator will transport your customized vehicle to the Commercial mode. Start/Stop the Engine: Click the Engine Start button to start or stop the engine. Open/Close Trunk: Open and close the trunk lid. Open/Close Convertible Soft Top: Open and close the convertible top by clicking on the roof control switch located by the rearview mirror in any of the interior views. Open/Close Doors: Open and close the car doors. These have been animated using Control Rig, UE4's Blueprint-based animation control system: The Automotive Configurator also includes focus points, represented by blue flashing circles. You can control the configurator using the interface buttons located at the bottom of the screen: Using the Variant Manager, you can choose from a variety of saved Static Mesh configurations called Variants to customize an Audi A5. The Automotive Configurator is built using the Product Configurator template as a base. This may require you to restart the Editor. Open the Plugins menu by going to the Edit menu and selecting the Plugins option. Open your new project in the Unreal Editor. Click the Free button to add the sample to your Vault.Ĭlick the Create Project button and follow the on-screen instructions to download the sample and start a new project. Scroll down to the Engine Features Samples and select the Automotive Configurator sample.

Open the Epic Games Launcher and click on the Unreal Engine button on the sidebar. To setup a project with the Automotive Configurator sample, use the following steps:
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Other asset packs used in the making of the sample can be found for free in the Marketplace tab. The project sample is freely available via the Learn tab in the Unreal Engine section of the Epic Games Launcher.
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How To Use the Automotive Configurator Downloading the Sample The Automotive Configurator sample demonstrates the use of the following features:
